Where is falmer translating guide




















You can also Become Ethereal and not suffer the poison for the duration of the shout though be warned, this may alert nearby guards. At the end of the lab, you'll find Aicantar 's study, where Calcelmo's nephew is busy with his research. Activating the trap here will send Aicantar into a panic and he and his guards will make a run for it or you can just sneak past him.

Exit out onto the Wizard's Balcony and head up the stairs to the right into Calcelmo's Tower. In the tower, follow the hall to the left to find a room with a desk. Beyond the room is the Falmer Translation Guide, which turns out to be a massive stone tablet. There's no way you're bringing the whole thing back to Enthir, so grab a piece of charcoal and paper from the previous room and use them to create a rubbing of the tablet. After you copy the text, two Wizards' Guards , Captain Aquilius , and Aicantar will enter the tower to hunt you down.

You may fight them if you wish, but you can also simply sneak past them after they split up. Distracting the remaining guard with an arrow is a good way to aid a stealthy approach.

For the quickest escape, look towards the exit from the tablet and you'll notice a small ledge on either side of the wall over the door. Move from behind the tablet onto the platform to your left, then jump onto the little "chimney" at the end of the platform.

From there, you can jump onto the small ledge and proceed directly to the door. Once outside, a waypoint will indicate your exit route: simply hug the right wall of the balcony to find a gap leading to a small cliffside path, terminating at a waterfall. Carefully jump into the pool at the base of the waterfall to complete your escape.

It's also possible to "climb" down from the balcony by looking left and down when you reach the waterfall - there will be a path of sorts where you can make very small drops to multiple rocks you can use Become Ethereal to avoid damage with either method. Alternatively, you can also just retrace your steps back through the museum and exit the keep the same way you came in. Once you've escaped, return to Winterhold, where Karliah and Enthir are waiting in the cellar of the Frozen Hearth.

Enthir will use the rubbing of Calcelmo's tablet to translate Gallus' journal, confirming that Mercer used the Guild's funds and desecrated the Twilight Sepulcher , the secret shrine to Nocturnal that the Nightingales are sworn to protect. Karliah will also give you the Nightingale Blade as a token of appreciation, and ask that you meet her at the Ragged Flagon. After talking with Enthir and Karliah, the quest ends and The Pursuit begins. The trinket in this quest is the Dwemer Puzzle Cube.

Karliah suggests returning to the Guild via the Ragged Flagon in Riften to clear her name and punish Mercer using the translated Gallus' journal in The Pursuit.

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Did this article help you? Yes No. Cookies make wikiHow better. By continuing to use our site, you agree to our cookie policy. About This Article Co-authors: 3. If ever a guard stops you, just ignore him and open the gate anyway. You can also completely skip speaking to Calcelmo , and just break into the museum. If you go this route, you will have to sneak by or kill the museum guards.

Once you're in the museum, go straight ahead and unlock the door leading to Calcelmo 's laboratory. Once inside, check the table to the left to find a Spider Control Rod. A mechanical spider will appear and you can use the rod to direct the spider to the target.

The whole place is filled with traps which you can manually activate by turning the red valves. Use these to sneak by the heavily armed guards and kill them.

You have to make your way around the various rooms, killing the guards in the process until you finally reach the main laboratory. You'll also find Calcelmo's nephew, Aicantar in the same area. You can just rush in and kill him and the guard.



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